🔬
Urbek City Builder: Modding Doc
  • Urbek City Builder: Modding
  • Getting Started
    • Creating Your First Mod
    • How to use JSON
    • Make a 3D Model
    • Mod Folder Structure
  • Guides
    • Adding Constructions
    • Adding Models
    • Replace Models
  • In depth knowledge
    • Structure Model Format
    • Structure Attributes
      • Appearance
      • Availability & Unblock
      • Identification
      • Placement
      • Paths
      • Policy
      • Resources
      • Sound
      • Upgrades & Abandon
    • In-Game Data Names
      • Biomes
      • Building Category
      • Building Names
        • Map 0 - Temperate
        • Map 1 - Desert
        • Map 2 - Archipel
        • Map 3 - Forest
        • Map 4 - Ruins
      • Global Variables
      • Local Variables
      • Resources
Powered by GitBook
On this page
  • Getting Started
  • Guides: Jump right in
  • Fundamentals: Dive a little deeper

Urbek City Builder: Modding

For version 1.0.19

NextCreating Your First Mod

Last updated 2 years ago

DISCLAIMER: This is an unofficial page, may not be accurate.

What can I do ? Urbek's Modding allows you to create 3 type of modifications possible, and a same mod can use the 3 of them at once if you want:

  • Add new models to existing buildings

  • Add constructions

  • Replace models of existing buildings

Getting Started

Making mods in Urbek is very easy, and best of all, you can draw in the same style using , a very fun and easy to use program.

How to make your first mod without prior knowledge:

Before making a more complete mod, you may need to learn how to do 3d models or use the file format:

Guides: Jump right in

Follow our handy guide to get started on the basics as quickly as possible:

Fundamentals: Dive a little deeper

MagicaVoxel
Creating Your First Mod
How to use JSON
Make a 3D Model
Mod Folder Structure
Adding Models
Adding Constructions
Replace Models
Mod Folder Structure
Structure Attributes
In-Game Data Names