Mod Folder Structure
Last updated
Last updated
The folder must be named in the following format: ModName_Author Example: UnlimitedPotatoes_Worive
The folder will contain 3 types of files:
The 3dModels' folder
The icon's folder
The description.txt text file
One or more modding text files.
This folder will contain all your MagicaVoxel models, each one of them must have their 3 files:
modelName.obj
modelName.mtl
modelName.png
The original .vox file is not necessary for the game to work.
You can check out how to make models via this guide:
This folder will contain all your building's custom icons. Every icon must meet those conditions:
110x110 resolution
.png
extension
There's an empty icon that you can download freely to make your owns:
To set an icon for a specific building, you only needs to set the icon's name as the building's codeName
.
Example
Building with codeName: myhouse
.
The corresponding icon is: /icon/
myhouse
.png
Any model name ending with luz
or luzRoja
will have light at night from these model positions, yellow and red respectively, depending on the name.
Example
modelName luz.obj
modelName luzRoja.obj
The file description.txt
is used, as the name itself explains it, to define the description of your mod.
Modding text files work via prefixes (text in the front of the file name), there are 3 types:
replace
add3dModels
newBuildings
Every one of these files must end with the extension .txt
You can have as many of each as you want, if you want to build large mods and want to separate content for your convenience.
The file allows you to replace any existing models of the game with another one from your 3dModels' folder.
There's a guide showing you how it works:
The file allows you to add more models to existing buildings for more diversity.
There's a guide showing you how it works:
Allows you to add brand-new constructions to the game, where you can configure more than 50 characteristics if you want!
There's a guide showing you how it works: