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Urbek City Builder: Modding Doc
  • Urbek City Builder: Modding
  • Getting Started
    • Creating Your First Mod
    • How to use JSON
    • Make a 3D Model
    • Mod Folder Structure
  • Guides
    • Adding Constructions
    • Adding Models
    • Replace Models
  • In depth knowledge
    • Structure Model Format
    • Structure Attributes
      • Appearance
      • Availability & Unblock
      • Identification
      • Placement
      • Paths
      • Policy
      • Resources
      • Sound
      • Upgrades & Abandon
    • In-Game Data Names
      • Biomes
      • Building Category
      • Building Names
        • Map 0 - Temperate
        • Map 1 - Desert
        • Map 2 - Archipel
        • Map 3 - Forest
        • Map 4 - Ruins
      • Global Variables
      • Local Variables
      • Resources
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  • Not Available - notAvailable
  • Unblock
  • Unblock - unblock
  • Pre Unblock - preunblock
  1. In depth knowledge
  2. Structure Attributes

Availability & Unblock

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Last updated 2 years ago

Not Available - notAvailable

It will prompt a message like "Not available in this version", and won't be usable.

Attribute Type: Boolean (default: False).

Unblock

Unblock - unblock

Conditions needed to unblock the building.

Attribute Type: List of Global Variable or New Building.

Global Variable Format

Format:

{
    "gloVar": "fe",
    "q": 2
}

GloVar: Name of

Q: Quantity.

Number Building

Format:

{
    "nBuildings": "mixta8",
    "q": 2
}

nBuildings: .

Q: Quantity.

Pre Unblock - preunblock

Conditions needed to show the building (blocked) and the conditions to unblock it.

Attribute Type: List of Global Variable or New Building

Global Variable Format

Format:

{
    "gloVar": "fe",
    "q": 2
}

Q: Quantity.

Number Building

Format:

{
    "nBuildings": "mixta8",
    "q": 2
}

Q: Quantity.

GloVar: Name of

nBuildings: .

Global Variable.
Building Code Name
Global Variable.
Building Code Name