Adding Constructions
Let's learn how to add brand-new constructions like new houses, roads or even trains!
- Checkout the Data category for the In-Game name with English Names relation
Let's first make an appearance for our building, for that you'll require to first create a 3D model via MagicaVoxel, for that you just need to follow this simple guide:
You'll need to create a text file starting by
newBuildings
at the end it's going to look like that:
newBuilding_someName.txt
.The file is in a format named JSON, it's a common file format to store data in files, it may be easier if you have a JSON editor to avoid mistakes and make it easier to read.
The file start with a main attribute called
construs
which will contain every construction we wish to add.An empty template would look like this:
{
"construs": []
}
Let's add the minimum needed to make a building
{
"construs": [
{
"name": "Potato Farm",
"codeName": "potatofarm",
"category": "campo",
"models": ["potato farm,1,1"]
}
]
}
Let's review what's written there:
Name: The name of the building
Code Name: The unique ID of our building, it cannot be the same as another one.
Category: The building's category, it defines in which building tab we'll be able to find it.
Models: The visual model of our building, in this case we are selecting the model named
potato farm
and it's sized 1
x 1
tiles. But a same building could have multiples models for more variety or for specifics edges, for example (multi-tile buildings).More information about the model's format can be found there:
For now, our building is just pure decoration and does nothing, but we can add plenty of characteristics.
Let's define so our building will produce some food:
{
"construs": [
{
"name": "Potato Farm",
"codeName": "potatofarm",
"category": "campo",
"models": ["potato farm,1,1"], // do not forget the ',' !
// New lines starting there
"produces": [
{
"rec": "comida",
"q": 2
}
]
// New lines ending there
}
]
}
Last modified 1yr ago