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Urbek City Builder: Modding Doc
  • Urbek City Builder: Modding
  • Getting Started
    • Creating Your First Mod
    • How to use JSON
    • Make a 3D Model
    • Mod Folder Structure
  • Guides
    • Adding Constructions
    • Adding Models
    • Replace Models
  • In depth knowledge
    • Structure Model Format
    • Structure Attributes
      • Appearance
      • Availability & Unblock
      • Identification
      • Placement
      • Paths
      • Policy
      • Resources
      • Sound
      • Upgrades & Abandon
    • In-Game Data Names
      • Biomes
      • Building Category
      • Building Names
        • Map 0 - Temperate
        • Map 1 - Desert
        • Map 2 - Archipel
        • Map 3 - Forest
        • Map 4 - Ruins
      • Global Variables
      • Local Variables
      • Resources
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  1. Guides

Adding Models

How to add new models to existing buildings

PreviousAdding ConstructionsNextReplace Models

Last updated 2 years ago

You can only add buildings and cars, not roads or nature.

The file's name must start with add3dModels and each line must have 4 or 5 values which are based in:

You'll just need to add in front of it the name of the building you wish to add the model, ending with the format:

BuildingCodeName,ModelName,TileSize,TileSize,Edge

Will add to the building cabanha the models KCasa0020 and KCasa0021 with a tile size of 1 x 1, which one will be only for edges (E).

Remember that 1x1 is the size of the model in tiles, which is 40x40 voxels each.

add3dModels_Example.txt
cabanha,KCasa0020,1,1
cabanha,KCasa0021,1,1,E

If you use a mod that adds new models and then delete the mod, there will be problems loading the game where you have already used it.

Structure Model Format