# Paths

## Connections

### Connect With -  **`connectWith`**

Emulates roads behaviour's without being considered a road. The value will be the buildings it will connect with`.`

As an example, the building `caminoAbandonado` uses this to connect to itself:

```json
"connectWith":["caminoAbandonado"] 
```

**Attribute Type:** List of Building Code Name.

### Connexion Range -  **`connexionRange`**

Range of connection of **mergeRoads** in tiles.

**Attribute Type:** Number.

### Merges Roads -  **`mergesRoads`**

Can merge 2 roads separated by the attribute **connexionRange**.

**Attribute Type:** Boolean (default: `False`).

## Characteristics

### Is Bridge  -  **`isBridge`**

Is the building a bridge?

**Attribute Type:** Boolean (default: `False`).

### Is Road -  **`isRoad`**

Is the building a road? Will spawn cars and citizens on it.

**Attribute Type:** Boolean (default: `False`).
