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Urbek City Builder: Modding Doc
  • Urbek City Builder: Modding
  • Getting Started
    • Creating Your First Mod
    • How to use JSON
    • Make a 3D Model
    • Mod Folder Structure
  • Guides
    • Adding Constructions
    • Adding Models
    • Replace Models
  • In depth knowledge
    • Structure Model Format
    • Structure Attributes
      • Appearance
      • Availability & Unblock
      • Identification
      • Placement
      • Paths
      • Policy
      • Resources
      • Sound
      • Upgrades & Abandon
    • In-Game Data Names
      • Biomes
      • Building Category
      • Building Names
        • Map 0 - Temperate
        • Map 1 - Desert
        • Map 2 - Archipel
        • Map 3 - Forest
        • Map 4 - Ruins
      • Global Variables
      • Local Variables
      • Resources
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  • Connections
  • Connect With - connectWith
  • Connexion Range - connexionRange
  • Merges Roads - mergesRoads
  • Characteristics
  • Is Bridge - isBridge
  • Is Road - isRoad
  1. In depth knowledge
  2. Structure Attributes

Paths

Connections

Connect With - connectWith

Emulates roads behaviour's without being considered a road. The value will be the buildings it will connect with.

As an example, the building caminoAbandonado uses this to connect to itself:

"connectWith":["caminoAbandonado"] 

Attribute Type: List of Building Code Name.

Connexion Range - connexionRange

Range of connection of mergeRoads in tiles.

Attribute Type: Number.

Merges Roads - mergesRoads

Can merge 2 roads separated by the attribute connexionRange.

Attribute Type: Boolean (default: False).

Characteristics

Is Bridge - isBridge

Is the building a bridge?

Attribute Type: Boolean (default: False).

Is Road - isRoad

Is the building a road? Will spawn cars and citizens on it.

Attribute Type: Boolean (default: False).

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Last updated 2 years ago