Resources

Calculation

By Building - byBuilding

If True the building's production will be calculated by the building instead. If False the building production/consume will be done by each tile.

Attribute Type: Boolean (default: False).

As example, if you have a building of 3x3, the production would be 9x what you specified in case this value is not defined or set as False.

Counts Itself - countsItself

The building requirements or upgrades will count their own resource and variables.

Attribute Type: Boolean (default: False).

Production & Consume

To cause a consomation or usage, just set the values as negatives.

Cost - cost

Cost of the building on placement.

Attribute Type: List of Resources.

Resource Format

Format:

Rec (Resource): Name of resource

Q: Quantity.

The building will cost:

  • 50x Work

  • 10x Wood

Local Variables - localVariables

Produce/Consume one or multiples local variables.

Attribute Type: List of Resources.

Local Variable Format

Format:

locVar: Name of Local Variable

Q: Quantity.

The building will produce:

  • 10x Density

  • 5x Leisure

Produces - produces

Produce/Consume one or multiples resources

Attribute Type: List of Resources.

Resource Format

Format:

Rec (Resource): Name of resource

Q: Quantity.

Resource Extraction - resourceExtraction

Store one or multiples resources.

Attribute Type: Resource Extraction.

Resource Extraction

Format:

Resource: Name of resource

Q: Quantity.

Distance: Distance at which it will collect resources

Storage - storage

Store one or multiples resources.

Attribute Type: List of Resources.

Resource Format

Format:

Rec (Resource): Name of resource

Q: Quantity.

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