Resources
Calculation
By Building - byBuilding
byBuilding
If True
the building's production will be calculated by the building instead. If False
the building production/consume will be done by each tile.
Attribute Type: Boolean (default: False
).
As example, if you have a building of 3x3, the production would be 9x what you specified in case this value is not defined or set as False
.
This also apply to how it's seen by other building, they'll count it as only 1 tile when doing their requirements calculations.
Counts Itself - countsItself
countsItself
The building requirements or upgrades will count their own resource and variables.
Attribute Type: Boolean (default: False
).
Production & Consume
To cause a consomation or usage, just set the values as negatives.
Cost - cost
cost
Cost of the building on placement.
Attribute Type: List of Resources.
The building will cost:
50x
Work
10x
Wood
Local Variables - localVariables
localVariables
Produce/Consume one or multiples local variables.
Attribute Type: List of Resources.
The building will produce:
10x
Density
5x
Leisure
Produces - produces
produces
Produce/Consume one or multiples resources
Attribute Type: List of Resources.
Resource Extraction - resourceExtraction
resourceExtraction
Store one or multiples resources.
Attribute Type: Resource Extraction.
Storage - storage
storage
Store one or multiples resources.
Attribute Type: List of Resources.
Last updated