Resources
Calculation
By Building - byBuilding
byBuilding
If True
the building's production will be calculated by the building instead. If False
the building production/consume will be done by each tile.
Attribute Type: Boolean (default: False
).
As example, if you have a building of 3x3, the production would be 9x what you specified in case this value is not defined or set as False
.
This also apply to how it's seen by other building, they'll count it as only 1 tile when doing their requirements calculations.
Counts Itself - countsItself
countsItself
The building requirements or upgrades will count their own resource and variables.
Attribute Type: Boolean (default: False
).
Production & Consume
Cost - cost
cost
Cost of the building on placement.
Attribute Type: List of Resources.
The building will cost:
50x
Work
10x
Wood
"cost":
[
{
"rec": "trabajo0",
"q": 50
},
{
"rec": "madera",
"q": 10
}
]
Local Variables - localVariables
localVariables
Produce/Consume one or multiples local variables.
Attribute Type: List of Resources.
The building will produce:
10x
Density
5x
Leisure
"localVariables":
[
{
"locVar": "densidad",
"q": 10
},
{
"locVar": "comodidad",
"q": 5
}
]
Produces - produces
produces
Produce/Consume one or multiples resources
Attribute Type: List of Resources.
Resource Extraction - resourceExtraction
resourceExtraction
Store one or multiples resources.
Attribute Type: Resource Extraction.
Storage - storage
storage
Store one or multiples resources.
Attribute Type: List of Resources.
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