Code Name of the main building, when a multi-block is broken, replace other tiles by this building.
Attribute Type: Building Code Name
Buildable - buildable
Can be built manually.
Attribute Type: Boolean (default: True).
Replaces - replaces
Can be built directly above specifics buildings. Example: Bus stop for Roads.
Attribute Type: List of Building Code Names.
Buildings Needed - buildingsNeeded
List of buildings needed in a specific area around it.
Attribute Type: Building Needed
Building Needed
Format:
Building: CodeName of any existing building.
Radio: Area around the building that will be checked.
Q: Quantity.
Bigger Than: If true, will check for the quantity or more. If false, will check for quantity or less.
Needs at least 1 or more puerto in a radius of 8.
Cannot have (0 or less) a puerto in a radius of 8.
Needs at 2 or less campo in a radius of 10.
Distance To Road - distanceToRoad
Distance from any road maximum.
Attribute Type: Number.
Local Variables Needed - localVariablesNeeded
List of local variables needed in a specific area around it.
Attribute Type: Local Variable Needed
Local Variable Needed
Format:
Local Variable: Name of local variable.
Radio: Radius around the building that will be checked.
Q: Quantity.
Bigger Than: If true, will check for the quantity or more. If false, will check for quantity or less.
Threshold: How many resources each building must have to be counted in quantity.
Only Update: YET TO BE KNOWN.
Resources Needed - resourcesNeeded
List of resources needed.
Attribute Type: Resource Needed List
Resource Needed Format
Format:
Resource (Resource): Name of resource
Radio: Radius around the building that will be checked.
Q: Quantity.
Bigger Than: If true, will check for the quantity or more. If false, will check for quantity or less.
BiomesBiome Able - biomeAble
List of biomes where it can be placed (as a whitelist).
Attribute Type: List of biome numbers.
Biome Unable - biomeUnable
List of biomes where it cannot be placed (as a blacklist).
Attribute Type: List of biome numbers.
Can be placed in lines like roads or bridge.
Attribute Type: Boolean (default: False).
Can be placed in whole zones like farms or houses.
Attribute Type: Boolean (default: False).
Can Water Artificial - canWaterArtificial
Can be placed on coastal tiles next to natural or artificial lagoons.
Restriction: only relevant with the attribute coastal set as True.
Attribute Type: Boolean (default: True).
Can Water River - canWaterRiver
Can be placed on coastal tiles next to rivers.
Restriction: only relevant with the attribute coastal set as True.
Attribute Type: Boolean (default: True).
Can Water Sea - canWaterSea
Can be placed on coastal tiles next to the sea.
Restriction: only relevant with the attribute coastal set as True.
Attribute Type: Boolean (default: True).
Coastal - coastal
Can only be placed on coastal tiles.
Attribute Type: Boolean (default: False).
Coastal Depth - coastalDepth
Amount of water needed in front of the building.
WARNING: Feature not yet implemented totally, for now the only values accepted are 0 and 2.
Attribute Type: Number.
Green: land
Blue: water
Red: Building
Yellow: Water needed.

Attribute Type: Number.
Green: land
Blue: water
Red: Building
Yellow: Water needed.

Maritime - maritime
Distance from the coast where you can build on water.
WARNING: Feature not yet implemented totally, for now any value above 0 will allow the building to be built close to the coast.
Attribute Type: Number.
River Side - riverSide
Can be placed in the river, next to the coast.
Attribute Type: Boolean (default: False).