Placement
Every condition limiting the placement of a building
Behaviour
Root - root
root
Code Name of the main building, when a multi-block is broken, replace other tiles by this building.
Attribute Type: Building Code Name
Buildable - buildable
buildable
Can be built manually.
Attribute Type: Boolean (default: True
).
Replaces - replaces
replaces
Can be built directly above specifics buildings. Example: Bus stop for Roads.
Attribute Type: List of Building Code Names.
Area
You can set the value of q
to 0
to not allow other buildings/variables in the area.
Buildings Needed - buildingsNeeded
buildingsNeeded
List of buildings needed in a specific area around it.
Attribute Type: Building Needed
Needs at least 1
or more puerto
in a radius of 8
.
Distance To Road - distanceToRoad
distanceToRoad
Distance from any road maximum.
Attribute Type: Number.
Local Variables Needed - localVariablesNeeded
localVariablesNeeded
List of local variables needed in a specific area around it.
Attribute Type: Local Variable Needed
Resources Needed - resourcesNeeded
resourcesNeeded
List of resources needed.
Attribute Type: Resource Needed List
Biomes
Check the number of each biome at this page:
Biome Able - biomeAble
biomeAble
List of biomes where it can be placed (as a whitelist).
Attribute Type: List of biome numbers.
Biome Unable - biomeUnable
biomeUnable
List of biomes where it cannot be placed (as a blacklist).
Attribute Type: List of biome numbers.
Placement Type
Line - line
line
Can be placed in lines like roads or bridge.
Attribute Type: Boolean (default: False
).
Zone - zone
zone
Can be placed in whole zones like farms or houses.
Attribute Type: Boolean (default: False
).
Water Related
Can Water Artificial - canWaterArtificial
canWaterArtificial
Can be placed on coastal tiles next to natural or artificial lagoons.
Restriction: only relevant with the attribute coastal set as True
.
Attribute Type: Boolean (default: True
).
Can Water River - canWaterRiver
canWaterRiver
Can be placed on coastal tiles next to rivers.
Restriction: only relevant with the attribute coastal set as True
.
Attribute Type: Boolean (default: True
).
Can Water Sea - canWaterSea
canWaterSea
Can be placed on coastal tiles next to the sea.
Restriction: only relevant with the attribute coastal set as True
.
Attribute Type: Boolean (default: True
).
Coastal - coastal
coastal
Can only be placed on coastal tiles.
Attribute Type: Boolean (default: False
).
Coastal Depth - coastalDepth
coastalDepth
Amount of water needed in front of the building.
WARNING: Feature not yet implemented totally, for now the only values accepted are 0
and 2
.
Attribute Type: Number.
Maritime - maritime
maritime
Distance from the coast where you can build on water.
WARNING: Feature not yet implemented totally, for now any value above 0
will allow the building to be built close to the coast.
Attribute Type: Number.
River Side - riverSide
riverSide
Can be placed in the river, next to the coast.
Attribute Type: Boolean (default: False
).
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