Placement
Every condition limiting the placement of a building
Behaviour
Root - root
rootCode Name of the main building, when a multi-block is broken, replace other tiles by this building.
Attribute Type: Building Code Name
Buildable - buildable
buildableCan be built manually.
Attribute Type: Boolean (default: True).
Replaces - replaces
replacesCan be built directly above specifics buildings. Example: Bus stop for Roads.
Attribute Type: List of Building Code Names.
Area
Buildings Needed - buildingsNeeded
buildingsNeededList of buildings needed in a specific area around it.
Attribute Type: Building Needed
Needs at least 1 or more puerto in a radius of 8.
"buildingsNeeded": [
{
"building": "puerto",
"radio": 8,
"q": 1,
"biggerThan": true
}
]Cannot have (
0or less) apuertoin a radius of8.Needs at
2or lesscampoin a radius of10.
"buildingsNeeded": [
{
"building": "puerto",
"radio": 8,
"q": 0,
"biggerThan": false
},
"buildingsNeeded": [
{
"building": "campo",
"radio": 10,
"q": 2,
"biggerThan": false
}
]Distance To Road - distanceToRoad
distanceToRoadDistance from any road maximum.
Attribute Type: Number.
Local Variables Needed - localVariablesNeeded
localVariablesNeededList of local variables needed in a specific area around it.
Attribute Type: Local Variable Needed
Resources Needed - resourcesNeeded
resourcesNeededList of resources needed.
Attribute Type: Resource Needed List
Biomes
BiomesBiome Able - biomeAble
biomeAbleList of biomes where it can be placed (as a whitelist).
Attribute Type: List of biome numbers.
Biome Unable - biomeUnable
biomeUnableList of biomes where it cannot be placed (as a blacklist).
Attribute Type: List of biome numbers.
Placement Type
Line - line
lineCan be placed in lines like roads or bridge.
Attribute Type: Boolean (default: False).
Zone - zone
zoneCan be placed in whole zones like farms or houses.
Attribute Type: Boolean (default: False).
Water Related
Can Water Artificial - canWaterArtificial
canWaterArtificialCan be placed on coastal tiles next to natural or artificial lagoons.
Restriction: only relevant with the attribute coastal set as True.
Attribute Type: Boolean (default: True).
Can Water River - canWaterRiver
canWaterRiverCan be placed on coastal tiles next to rivers.
Restriction: only relevant with the attribute coastal set as True.
Attribute Type: Boolean (default: True).
Can Water Sea - canWaterSea
canWaterSeaCan be placed on coastal tiles next to the sea.
Restriction: only relevant with the attribute coastal set as True.
Attribute Type: Boolean (default: True).
Coastal - coastal
coastalCan only be placed on coastal tiles.
Attribute Type: Boolean (default: False).
Coastal Depth - coastalDepth
coastalDepthAmount of water needed in front of the building.
WARNING: Feature not yet implemented totally, for now the only values accepted are 0 and 2.
Attribute Type: Number.
Green: land
Blue: water
Red: Building
Yellow: Water needed.

Attribute Type: Number.
Green: land
Blue: water
Red: Building
Yellow: Water needed.

Maritime - maritime
maritimeDistance from the coast where you can build on water.
WARNING: Feature not yet implemented totally, for now any value above 0 will allow the building to be built close to the coast.
Attribute Type: Number.
River Side - riverSide
riverSideCan be placed in the river, next to the coast.
Attribute Type: Boolean (default: False).
Last updated